Way of the Drunken Fist

Monk Archetype

Wine Wushu
Starting when you choose this tradition at 3rd level, you can manipulate your ki to simulate the sensation of being drunk. This requires a bonus action and 1 ki point. This effect lasts for 1 minute, or until you are knocked unconscious.

Whenever you become drunk, you gain temporary hit points equal to your 2d8 + your monk level. You may only gain temporary hit points this way once per short rest.

Grip Cup
Starting at 6th level, whenever you use your bonus action to activate Flurry of Blows while drunk, you may instead attempt to grapple one creature within 5 feet. You may use Dexterity(Acrobatics) for the contest.

Deceptive Stance
Starting at 11th level, while you are drunk, you may use your reaction to dodge an incoming attack. If you do, the incoming attack is made with disadvantage.

In addition, the die you use to calculate temporary hit points with Wine Wushu becomes a d12.

Drunken Master
Starting at 17th level, while drunk, you are resistant to bludgeoning, psychic, and force damage.

In addition, if you would be reduced to 0 hit points or knocked unconscious while drunk, you instead go to 1 hit point. You may only benefit from this feature in this way once per short rest.